Serious Game
Games designed for a purpose beyond entertainment, such as assessment, rehabilitation, training and learning.
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Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department
T Tong, M Chignell, MC Tierney, JS Lee. Cited by 26
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Finding Reliable Solutions in Bilevel Optimization Problems Under Uncertainties
Z Lu, K Deb, A Sinha. Cited by 6
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Creating human-like non-player game characters using a Memetic Multi-Agent System
Y Hou, L Feng, YS Ong. Cited by 11
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A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
T Tong, M Chignell, MC Tierney, JS Lee. Cited by 145
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Exploiting Game Theoretic Analysis for Link Recommendation in Social Networks
TK Zhao, H Zhao, I King. Cited by 10
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A data-driven approach for online adaptation of game difficulty
H Yin, L Luo, W Cai, YS Ong, J Zhong. Cited by 13
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Solving Bilevel Multicriterion Optimization Problems With Lower Level Decision Uncertainty
A Sinha, P Malo, K Deb, P Korhonen, J Wallenius. Cited by 64
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Improving the Ergonomics of Cognitive Assessment with Serious Games
T Tong, J Yeung, J Sandrakumar, M Chignell, MC Tierney, JS Lee. Cited by 8
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Specialization of a UCT-Based General Game Playing Program to Single-Player Games
M Świechowski, J Mańdziuk, YS Ong. Cited by 22
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Case Study: A Serious Game for Neurorehabilitation Assessment
T Tong, M Chignell, T Sieminowski. Cited by 9
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Rapid Deployment and Evaluation of Mobile Serious Games: A Cognitive Assessment Case Study
T Tong, V Guana, A Jovanovic, F Tran, G Mozafari, M Chignell, E Stroulia. Cited by 29
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Designing Serious Games for Cognitive Assessment of the Elderly
T Tong, M Chignell, P Lam, MC Tierney, JS Lee. Cited by 37