Serious Game
Games designed for a purpose beyond entertainment, such as assessment, rehabilitation, training and learning.
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Developing a serious game for cognitive assessment
T Tong, M Chignell. Cited by 51
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Designing game-based cognitive assessments for elderly adults
T Tong, M Chignell. Cited by 19
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Finding optimal strategies in a multi-period multi-leader–follower Stackelberg game using an evolutionary algorithm
A Sinha, P Malo, A Frantsev, K Deb. Cited by 157
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Multi-objective Stackelberg game between a regulating authority and a mining company: A case study in environmental economics
A Sinha, P Malo, A Frantsev, K Deb. Cited by 101
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Meme representations for game agents
Y Miché, M Lim, A Lendasse, YS Ong. Cited by 3
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Multi-game playing — A challenge for computational intelligence
J Mańdziuk, YS Ong, K Walȩdzik. Cited by 1
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17th Asia Pacific Symposium on Intelligent and Evolutionary Systems, IES2013 Towards Believable Resource Gathering Behaviours in Real-time Strategy Games with a Memetic Ant Colony System
X Chen, YS Ong, L Feng, MH Lim, C Chen, CS Ho
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Towards Believable Resource Gathering Behaviours in Real-time Strategy Games with a Memetic Ant Colony System
X Chen, YS Ong, L Feng, MH Lim, C Chen, CS Ho. Cited by 7
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2011 IEEE Conference on Computational Intelligence and Games [Conference Reports]
KJ Kim, SB Cho. Cited by 2
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FAME, Soft Flock Formation Control for Collective Behavior Studies and Rapid Games Development
CS Ho, YS Ong, X Chen, A Tan. Cited by 5
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An Efficient and Accurate Solution Methodology for Bilevel Multi-Objective Programming Problems Using a Hybrid Evolutionary-Local-Search Algorithm
K Deb, A Sinha. Cited by 178
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Human Computation Games and Optimization of Their Productivity
KT Chen, C Lin, L Chen, I King. Cited by 2