Serious Game
Games designed for a purpose beyond entertainment, such as assessment, rehabilitation, training and learning.
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A brief survey of computational approaches in Social Computing
I King, J Li, KT Chan. Cited by 93
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Mathematical Modeling of Social Games
KT Chan, I King, MC Yuen. Cited by 23
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A Survey of Human Computation Systems
MC Yuen, L Chen, I King. Cited by 101
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An Analytical Study of Puzzle Selection Strategies for the ESP Game
L Chen, BC Wang, KT Chen, I King, JHM Lee. Cited by 5
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An Analytical Approach to Optimizing the Utility of ESP Games
C Lin, KT Chen, L Chen, I King, JHM Lee. Cited by 7
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Game 2.0 and beyond
M Yasumura, K Watanabe, M Chignell
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Visualizing multi-dimensional pareto-optimal fronts with a 3D virtual reality system
E Madetoja, H Ruotsalainen, VM Monkkonen, JP Hämäläinen, K Deb. Cited by 24
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In search of no-loss strategies for the game of tic-tac-toe using a customized genetic algorithm
A Bhatt, P Varshney, K Deb. Cited by 12
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Remote augmented reality for multiple players over network
DCM Leung, PS Au, I King, E Yau. Cited by 4
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Optimal Strategies of the Iterated Prisoner's Dilemma Problem for Multiple Conflicting Objectives
S Mittal, K Deb. Cited by 7
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Optimal Strategies oftheIterated Prisoner's DilemmaProblem for Multiple Conflicting Objectives
S Mittal, K Deb
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ARCADE: Augmented Reality Computing Arena for Digital Entertainment
MRT Lyu, I King, T Wong, E Yau, PW Chan. Cited by 36