Serious Game
Games designed for a purpose beyond entertainment, such as assessment, rehabilitation, training and learning.
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Mapping gaming elements with gamification categories: Immersion, achievement, and social in a MOOC setting
R Rohan, D Pal, S Funilkul. Cited by 26
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Gamifying MOOC's a Step in The Right Direction? A Systematic Literature Review
R Rohan, D Pal, S Funilkul. Cited by 30
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Using a serious game to measure executive functioning: Response inhibition ability
T Tong, M Chignell, CA DeGuzman. Cited by 36
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Immersiveness and Perceptibility of Convex and Concave Displays
M Chignell, H Matulis, BBB Zhang, J Urakami, S Miyafuji, Z Li, H Koike. Cited by 4
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A Collaborative Multiagent Reinforcement Learning Method Based on Policy Gradient Potential
Z Zhang, YS Ong, D Wang, B Xue. Cited by 47
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Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized Delirium
JS Lee, T Tong, MC Tierney, AJ KISS, M Chignell. Cited by 18
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Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games
AL Wilkinson, T Tong, A Zare, M Kanik, M Chignell. Cited by 34
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Addressing expensive multi-objective games with postponed preference articulation via memetic co-evolution
A Żychowski, A Gupta, J Mańdziuk, YS Ong. Cited by 15
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Gait-Guided Adaptive Interfaces: Managing Cognitive Load In Older Users
J Blumenthal, T Tong, M Chignell
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Predict - Predicting Emergency Department Incident Delirium with an Interactive Computer Tablet
JS Lee, M Chignell, T Tong, M Émond, M Sirois, JN Goldstein, KJ Rockwood, MC Tierney
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Serious Games for Dementia
T Tong, JH Chan, M Chignell. Cited by 39
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Feasibility of Using a Game-Based Cognitive Assessment for Older Adults in Emergency Care
T Tong, CA DeGuzman, M Chignell, MC Tierney, JS Lee