Serious Game
Games designed for a purpose beyond entertainment, such as assessment, rehabilitation, training and learning.
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How gamification leads to continued usage of MOOCs? A theoretical perspective
R Rohan, D Pal, S Funilkul, W Chutimaskul, W Eamsinvattana. Cited by 67
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Can Cognitive Assessment Games Save Us From Cognitive Decline?
M Chignell, JB Morton, M Kastner, JS Lee. Cited by 2
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Monitoring Cognitive Performance with a Serious Game
J Urakami, YZ Hu, M Chignell. Cited by 10
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Designing the BrainTagger Researcher Platform to Automate Development of Customized Cognitive Games
BBB Zhang, M Chignell
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A Person-Centered Design Framework for Serious Games for Dementia
BY Zhang, M Chignell. Cited by 5
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Tracking Cognitive Decline with a Serious Game: Benchmarking Against the Mini-Mental State Examination
T Tong, J Urakami, M Chignell, MC Tierney, JS Lee. Cited by 6
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Comparing immersiveness and perceptibility of spherical and curved displays
J Urakami, H Matulis, S Miyafuji, Z Li, H Koike, M Chignell. Cited by 11
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A Framework for Using Cognitive Assessment Games for People Living with Dementia
BBB Zhang, M Chignell. Cited by 9
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Paying by Your Messaging Application?
D Pal, S Funilkul, S Patra. Cited by 5
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Gamifying MOOC's a Step in The Right Direction?
R Rohan, D Pal, S Funilkul. Cited by 13
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Augmented Reality Project Poster
A Yew, HMDH Morsidi, JH Chan. Cited by 2
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Augmented Reality Project Poster: Using Mobile Augmented Reality Application to Enhance Project Poster
AYC Yew, HMDH Morsidi, JH Chan. Cited by 6