Serious Game
Games designed for a purpose beyond entertainment, such as assessment, rehabilitation, training and learning.
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Intention for enhancing metaverse-based learning using gamification among university students: a study using Delphi and structural equation modelling approaches
T Das, S Ganesh Kondamudi, M Dawood Babakerkhell, D Pal, R Roy, et al. Cited by 15
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Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks
YZ Hu, HT Wei, M Chignell. Cited by 24
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Lower Executive Function Ability May Lead to Higher Perceived Mental Workload in Driving Scenarios
H Jiang, S Mizobuchi, M Chignell. Cited by 1
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Designing Feasible and Effective Cognitive Assessment for Older Adults in Long-Term Care
A Iglar, M Chignell, YZ Hu, D Barton, G Steeves, JL Henry. Cited by 3
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Recognition of behavioural intention in repeated games using machine learning
A Di Stefano, C Jayne, C Angione, TA Han. Cited by 7
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TAG-ME again: A serious game for measuring working memory
YZ Hu, S Parimoo, M Chignell, CJ Lowe, JB Morton. Cited by 10
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Serious Game
Games designed for a purpose beyond entertainment, such as assessment, rehabilitation, training and learning.
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Longitudinal analysis of sustained performance on gamified cognitive assessment tasks
YZ Hu, J Urakami, HT Wei, LH Vomberg, M Chignell. Cited by 10
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Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without Gamification
HT Wei, YZ Hu, M Chignell, JA Meltzer. Cited by 4
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Transcending Distance in Long-Term Care: Can Serious Games Increase Resident Resilience?
TNT Hall, M Kastner, S Woollard, C Ramdeyol, J Makarski, Y Zhang, C Gaulton, K Popovich, M Chignell. Cited by 3
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Introduction to Game Theory
I King
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Interpretable AI agent through nonlinear decision trees for lane change problem
A Ghosh, Y Dhebar, R Guha, K Deb, S Nageshrao, L Zhu, E Tseng, et al. Cited by 10