Serious Game
Games designed for a purpose beyond entertainment, such as assessment, rehabilitation, training and learning.
Publications in this area
91 in total, most recent first.
- Artificial intelligence for brain cancer management: multimodal digital workflows for diagnosis, treatment planning, and longitudinal monitoring
- To Balance Competitive Games Using a Multi-objective Coevolutionary Approach
- Scalability via Sparsity in Stackelberg Security Games: An Augmented Decision Space Approach
- MazeMate: An LLM-Powered Chatbot to Support Computational Thinking in Gamified Programming Learning
- Does Changing the Game Metaphor Change the Assessment?
- Comparing and Contrasting N-Back and Self-Directed Memory Selection, as Measures of Working Memory
- Do Cognitive Speed and Executive Functions Follow the Expected Age Trajectory for Fluid Intelligence?
- Augmented Decision Spaces for Stackelberg Security Games: Sparse evolution begets scalability
- A Competitive Game-Based Learning Approach to Facilitate Students’ Engagement in AI Learning
- HoleyMoley: A Cognitive Assessment for Emotion Recognition in Virtual Reality
- Promoting Physical Activity With Augmented Reality Experiences
- Intention for enhancing metaverse-based learning using gamification among university students: a study using Delphi and structural equation modelling approaches