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Publications

Case Study: A Serious Game for Neurorehabilitation Assessment

T Tong, M Chignell, T Sieminowski. Cited by 9

Serious GameEmotion Recognition and Brain Informatics

Abstract

Cognitive and functional impairment resulting from neurologic injury can have devastating consequences on tasks such as activities of daily living (e.g. mobility, showering, eating, toileting, etc.) and instrumental activities of daily living (e.g. paying bills, grocery shopping, managing medication, etc.). Continuous and non-invasive forms of assessment that are easy to administer and complete can assist in identifying signs of impairment, prevent further decline, and potentially enhance skills. Using a user-centered design process, we designed a game-based screening tool to assist occupational therapists in evaluating an individual's cognitive and functional. We describe the process used and our initial usability findings, as well as suggest guidelines on the design and implementation of screening tools for use in neurorehabilitation.

Authors: Tiffany Tong, Mark Chignell, Tammy Sieminowski

Published in: Procedia Computer Science (2015)

DOI · Full text · Google Scholar