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Publications

Message from the WSCE 2009 Workshop Chairs

I King

Web IntelligenceCognitive Systems in Education Sector

Abstract

With the advent of Web 2.0 and related technologies, social computing has become a new paradigm in terms of the ways we communicate, learn, and educate. Social platforms such as wikis, blogs, twitters, forums, groups, podcasts, mashups, virtual worlds, and sites for social networking, recommender systems, social bookmarking, social news, and knowledge sharing are generating novel ways for us to acquire, access, manipulate, process, retrieve, present, and visualize information in the teaching and learning space. The social media for education have become dynamic, ubiquitous, distributed, realtime, collaborative, bottom-up, many-to-many, value-based, and personalized. This workshop solicited contributions on using social computing and related technologies for education, the emerging applications of Web 2.0 as an educational platform, and the privacy, risk, security, and policy issues associated with Social Computing for Education 2.0. The workshop provides a forum for researchers from all over the world to share information on their latest investigations into the theory and modeling of social computing, platforms, software, technologies, experiments, and developments in trend analysis, in particular for education. Interested topics include: • Theory and modeling of social computing in education • Technology and software of social computing for education • Social educational system design and architectures • Case studies, best practices, and demos of social media in education • Assessment and evaluation of social computing in education • Benchmark and experiments on social computing in education • Quality and reliability of information and resources in social media • Software for social learning and collaborative learning • Mobile learning applications for social computing • Semantic web for d-learning, e-learning, and m-learning • Virtual space for learning communities • Ubiquitous, distributed, and collaborative learning • Integration of social learning spaces • Social gaming/human computation for education • Privacy, risk, security, and policy issues in education using social media • Web 2.0 and social computing for learning (media sharing, media manipulation, conversational arenas, online games, virtual worlds, social networking, blogging, social bookmarking, recommender systems, collaborative editing, wikis, syndication, QA, etc.)

Authors: Irwin King

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