Emotion Recognition and Brain Informatics
Recognizing emotion and modelling brain and behavioral signals to understand human states.
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Serious Games for Dementia
T Tong, JH Chan, M Chignell. Cited by 39
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Feasibility of Using a Game-Based Cognitive Assessment for Older Adults in Emergency Care
T Tong, CA DeGuzman, M Chignell, MC Tierney, JS Lee
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Gait Variability and Assessment of Cognitive Impairment
J Blumenthal, M Chignell, T Sieminowski
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Seeking Multiple Solutions: An Updated Survey on Niching Methods and Their Applications
X Li, MG Epitropakis, K Deb, AP Engelbrecht. Cited by 343
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Efficient Nondomination Level Update Method for Steady-State Evolutionary Multiobjective Optimization
K Li, K Deb, Q Zhang, Q Zhang. Cited by 105
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Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department
T Tong, M Chignell, MC Tierney, JS Lee. Cited by 26
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Tablet-Based Frailty Assessments in Emergency Care for Older Adults
T Tong, M Chignell, MC Tierney, M Sirois, J Goldstein, M Émond, KJ Rockwood, JS Lee. Cited by 8
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On the Emerging Notion of Evolutionary Multitasking: A Computational Analog of Cognitive Multitasking
A Gupta, B Da, Y Yuan, YS Ong. Cited by 12
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การตรวจจบและรายงานกจกรรมของผสงอายโดยใชสมารตโฟน
T Promrat, P Mongkolnam, S Funilkul, S Angkasirikul
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Online non-negative dictionary learning via moment information for sparse Poisson coding
X Yu, H Yang, I King, MRT Lyu. Cited by 1
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Structured Memetic Automation for Online Human-Like Social Behavior Learning
Y Zeng, X Chen, YS Ong, J Tang, Y Xiang. Cited by 22
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A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
T Tong, M Chignell, MC Tierney, JS Lee. Cited by 145